Devlog
- October 01, 2026 by 16bitnights#update, #autobattler, #incremental, #tower defenseBIG UPDATE(again) - More tutorial improvements and new tutorial hints - More bug fixes and glitch fixes - Interface improvements(more improvoements to interface) - Wave balance fine-tuning - Shop bala... Continue reading

- September 29, 2026 by 16bitnights#uupdate, #incremental, #atuobattler, #tower defenseYet another BIG update, commander! We got really motivated by all the feedback and results we got so we added now another big update for YOU! BUG: - glitches on allied units fixed - glitches on toolti... Continue reading

- September 28, 2026 by 16bitnights#tower defense, #update, #incremental, #autobattler, #fixes, #qolBIG UPDATE COMMANDER BUG FIXES - BUG: ennemy terraformers lvl 1 owerlap eachother - BUG: when timer runs out and day restarts the allied units are bugged and apear on weird places - PROBLEM: APC that... Continue reading

- September 24, 2026 by 16bitnights#tower defense, #tower defence, #updateSmall Update Quick fixes based on feedback we got on our Discord: - BALANCE: red shotgun increase fireate, as in decrease time between shots -1 second - BALANCE shotgun red M weapon increase damage fr... Continue reading

- September 24, 2026 by 16bitnights1#incremental, #incrementals, #autobattler, #roguelike, #roguelite, #futuristic, #update, #big updateHUGE UPDATE BUG & GLITCHES FIXES - BUG: boss object, infantry had to stick to it in order to shoot it, boss entire body must be a target, same for terraformers - BUG: during boss stage the MRLG car di... Continue reading

- September 22, 2026 by 16bitnights1#incremental, #incrementals, #ballance, #autobattler, #roguelike, #update 2026BUGS & GLITCHES - BUG: schield is displayed wrong in tactical mode - BUG: shotgun projectiles only do 5 damage - GLITCH: popups fixed - BUG: sometimes is not displayed at all from beginin of combat -... Continue reading



